Vibes Before Backstory

To make a compelling Dungeons and Dragons character I think it is better to start with the character’s vibe, rather than their backstory.

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Transcript:

00:00:00:00 - 00:00:19:03
Bennett Tomlin
When it's time to make a new Dungeons and Dragons character. Some folks are the type to sit down and start typing up a novel about what their character has done in the past. I tend to be this type, often coming up with specific and detailed backstories for my characters. I think it's fine and can be good, but it probably should not be your number one priority.

00:00:19:05 - 00:00:43:11
Bennett Tomlin
I realized this after watching my wife make characters. She almost never has a super specific idea, but the details of her character's past, which she is incredible at, is figuring out what vibe her characters have. She has a great intuitive understanding of how her character will behave in the party, how this character will behave with NPCs, and some of the quirks that will make the character memorable.

00:00:43:13 - 00:01:05:16
Bennett Tomlin
It made me realize that these are the things that tend to affect the gameplay far more than which village your characters from. So instead of the usual backstory questions that some folks ask, I want you to consider some warm, vibes based questions I came up with. For example, is your character open to new people or are they reserved?

00:01:05:18 - 00:01:30:05
Bennett Tomlin
Does your character like to party? Are they a night owl or morning lark? Do they sing in the shower? Are they a flirt or are they nervous in romantic situations? Are they prone to exaggerations? Were they always straight forward. When they get to a new town what's the first merchant they went to? Head to? Do they have a morning or nighttime routine?

00:01:30:07 - 00:01:48:23
Bennett Tomlin
Are they a spendthrift or do they spend like there is no tomorrow? Focusing on these and the many other types of questions that kind of fit this vibes category will help you figure out the role play moments that tend to actually pop up frequently at the table. Your characters are going to bed, your characters are waking up in the morning.

00:01:48:23 - 00:02:06:12
Bennett Tomlin
Your characters got to a new town. Your characters meet a suspicious shopkeeper. Knowing a little bit about the vibe of your character in this way makes it easier to handle those situations in the moment. It does not mean that you should never figure out whether your parents are dead, or what city you're from, or what God you're devoted to.

00:02:06:17 - 00:02:28:22
Bennett Tomlin
It's just a reminder that the things that make characters memorable is very rarely their backstory. I think there are many fans of Jester or Bailey's character who probably could not tell you the name of the tavern she grew up in, but nonetheless fell in love with her vibe. Even the players of Critical Role at the table couldn't remember the name of Scanlan Shorthalt’s

00:02:29:05 - 00:02:46:04
Bennett Tomlin
mother, but they did know they loved Scanlan and what he brought to the group. So think about the vibe you want to convey. Then figure out working with your DM, where that character fits in this world, and I think you'll have a better time.

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